Clicky
Karazhan
Sever Info
Server:
Korialstrasz-US

Faction:
Alliance

Population:
Medium

Type:
Normal
Karazhan!
We are working on getting our guild in and through Karazhan. Karazhan is found in the southern part of Deadwind Pass, between Duskwood (to the west) and Swamp of Sorrows (to the east). It is a 10 man raid. For it you need two tanks, three healers, and five solid DPS. The primary enemy here is Undead, therefore at least one healer or dps that can shackle is highly recomended. Since many people will end up asking how to get keyed, what gear is necessary and what are the fights like, I have a site with all of the information.
Kara Team
This is the current Karazhan team for the week. Below is who is on the Karazhan team.

RoleNameClassDetails
Main Tank
Off Tank
Main Healer 1
Main Healer 2
Off Healer
DPS 1
DPS 2
DPS 3
DPS 4
DPS 5


If you are interested in being on the team or have any questions just contact Fhraelaok or Mageroyal or Healinglife in game or send an in game mail!
Suggested Guidelines of Stats!
I was doing some research and some evaluation of my own. What I came up with is the recommended stats you should have to start Karazhan. Now remember, these are just minimum guidelines and change for everyone. But I figured so you can see if you feel up to par or not. I'll list them all.

Warrior
    Tank (MT)
       12000 Armor, 12000 HP, 490 Def., 15-30% combined Dodge/Parry
    DPS
       1700 AP, 70 Hit, 33% Crit

Druid
    Tank
       415 Def. with 3/3 Surival of the Fittest, 12000 HP, 30% Dodge, 20000 Armor
    DPS
       600 damage, 15% Crit(Caster Form), 75mp/5, 75 Hit
    Heal        +1000 heals, 100mp/5


Rogue
       1300-1400 AP, 90 Hit, 20% Crit


Priest
    Heal
       6000+ HP, 7500 Mana, +1000 Healing, 100mp/5
    DPS
       6000 Mana, +650 Damage, +3-5% Hit


Hunter
    BM
       8000 HP, 6000 Mana, 1450 AP, 17.5% Crit, 75 Hit
    MM
       8000 HP, 6000 Mana, 1750 AP, 17.5% Crit, 75 Hit


Shaman
    Resto
       950-1000 Heals, 110mp/5, 10% Crit
    Elemental
       +500 Damage, 20% Crit
    Enhancement
       1000-1200 AP, 20% Crit, 8% Hit


Mage
       +600 Damage, 90 Hit, 25% Crit, 6000 HP, 7000 Mana


Paladin
    Tank
       102.5% Total avoidence (Dodge/parry/block), 490 Def., 10500 HP, +100-150 Damage
    Heal
       1000-1200 Heals, 80-100mp/5, 8000-9000 Mana, 15-20% Holy Crit


Warlock
    Affliction
       7000 HP, 6000 Mana, +600 Damage, 90 Hit
    Destruction/Demonology
       7000 HP, 6000 Mana, +600 Damage, 90 Hit, 20% Crit



Again these are just suggestions, but do not fit everyone. If you have any questions, feel free to ask!
What gear should I have and what add-ons?
To be considered "geared" for the instance, it is highly recommended you have all blues or better. In certain occasions greens are okay as long as there are very very few of them and the stats are still sufficient on them. Through Karazhan you will begin getting Tier 4 armor. From Curator drops the T4 (Tier 4) gloves, and the Prince drops the T4 helm. But the major thing we are looking for here is that you know how to play your character as the spec. you have him as. Flexability is also important. For example, if a healer goes down and we need you to step back and heal, we need you to be able to at least manage that somewhat.

Please be sure to have a Threat Meter runing and Deadly Boss Mods (DBM). For a link to it you can check our add-on page. If you have a problem with setting up an add-on or where to place it to get it to work, feel free to ask fellow guildies or friends. Most people have at least a little idea, or know somebody that knows how to set them up.