Class Changes

Every class is going to have changes made to it. At this point in time, talent calculators are in the works, masteries are in the works, and most new spells are now known to us. On this page you will find all of the classes new abilities in an easy to read view.

Death Knight Last Updated 07/07/2010   

Dark Simulacrum - Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a single-target spell and allowing the Death Knight to unleash an exact duplicate of that spell. Cannot absorb many creature spells.

Necrotic Strike - A vicious strike that deals 80% weapon damage and absorbs the next (0.4*AP) healing received by the target.

Outbreak - Instantly applies Blood Plague and Frost Fever to the target enemy.

Druid Last Updated 07/07/2010   

Wild Mushroom - Grow a magical Mushroom with 5 Health at the target location. After 4 sec, the Mushroom will become invisible. When detonated by the Druid or by a damage by enemies, the Mushroom will explode dealing 270 to 304 damage to all nearby enemies within 10 yards. Only 5 Mushrooms can be placed at one time. No cooldown. 40 yd range. Instant cast. Use Wild Mushroom - Detonate to detonate all Mushrooms.

Wild Mushroom - Deotanate - Detonate all of your Wild Mushrooms, dealing 270 to 304 damage to all nearby targets within 15 yards. Boom.

Stampeding Roar (Cat Form) - The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec.

Stampeding Roar (Bear Form) - The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec.

Thrash (Bear Form) - Deals 47 damage, and causes all targets to bleed for 15 every 2 sec for 6 sec.

Skull Bash (Cat Form) - You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.

Skull Bash (Bear Form) - You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.

Hunter Last Updated 07/07/2010   

Aspect of the Fox - The hunter takes on the aspects of a fox, increasing your focus regeneration by 20% and allows you to Auto-shot while moving.

Cobra Shot - Deals weapon damage plus (RAP*0.06+167) in the form of Nature damage and increases the duration of your Serpent Sting on the target by 3 sec.

Trap Launcher - When used, your next Trap can be lauched to a target location within 40 yards.

Widow Venom - A venomous shot that reduces the effectiveness of any healing taken by 25% for 30 sec. Only one Venom per Hunter can be active on any one target.

Mage Last Updated 07/07/2010   

Time Warp - Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members, as well as granting the casting mage 30% increased movement speed. Lasts 40 sec.
Allies receiving this effect will become Exhausted and be unable to benefit from Heroism or Time Warp again for 10 min.

Curtain of Frost - Summon a Curtain of Frost for 10 sec. Movement through the curtain by enemies will cause 368 to 426 frost damage and slow movement speed by 50% for 8 sec.

Flame Orb - Launches a Flame Orb forward from the Mage's position, dealing (228*15) damage over 15 sec to nearby targets.

Paladin Last Updated 07/07/2010   

Healing Hands - Heals all friendly targets within 10 yards for 683 every sec. Lasts 10 sec.

Priest Last Updated 07/07/2010   

Leap of Faith - You pull the spirit of the friendly party or raid target to you, instantly moving them directly in front of you.

Mind Spike - Blasts the target for 1083 to 1143 Shadowfrost damage, and causes 30% of the damage to be frozen in the target's mind for 12 sec. Mind Blast on the target will instantly trigger any frozen damage up to a maximum of (1083*2.2) to (1143*2.2). Triggering this frozen damage causes a high amount of threat.

Rogue Last Updated 07/07/2010   

Smoke Bomb - Creates a cloud of thick smoke in a 10 yard radius around the Rogue for 10 sec. Enemies are unable to target into or out of the smoke cloud.

Combat Readiness - Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. If 6 sec elapse without any incoming weapon strikes, this state will end.

Redirect - Transfers any existing combo points to the current enemy target.

Recuperate - Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point:
1 point: 6 seconds
2 points: 12 seconds
3 points: 18 seconds
4 points: 24 seconds
5 points: 30 seconds

Shaman Last Updated 07/07/2010   

Spiritwalker's Grace - Calls upon spiritual guidance, permitting movement while casting non-instant Shaman spells. This spell may be cast while casting other spells. Lasts 10 sec.

Healing Rain - Calls forth healing rains to blanket the area targeted by the Shaman, restoring 345 to 409 health to allies in the area every 2 sec for 10 sec.

Unleash Elements - Focuses the elemental force imbued in the Shaman's weaponry, with the concentrated effects depending on the enchantement unleashed.

Bind Elemental - Binds the target hostile elemental for up to 50 sec. The bound unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be bound at a time.

Greater Healing Wave - Heals a friendly target for 7473 to 8537.

Primal Strike - An instant weapon strike that causes 178 additional damage.

Warlock Last Updated 07/07/2010   

Demon Soul - You and your summoned demon fuse souls, granting the Warlock temporary power depending on the demon currently enslaved.
Imp - Critical Strike damage on cast time Destruction spells increased by 60% for 30 sec. Each spell cast benefitting from this effect reduces the bonus by 20% until the bonus expires after 3 casts.
Voidwalker - All threat generated by you transferred to your Voidwalker for 15 sec.
Succubus - Shadow Bolt damage increased by 10% for 20 sec.
Felhunter - Periodic shadow damage increased by 20% for 20 sec.
Felguard - Spell haste increased by 15% and fire and shadow damage done increased by 10% for 20 sec.

Fel Flame - Deals 250 to 278 Shadowflame damage to an enemy target, refreshing the duration of Immolate or Unstable Affliction on the target.

Soul Harvest - You seek out nearby wandering souls, gaining 1 soul shard and regenerate 5% of your health every 3 sec for 9 sec. Cannot be cast when in combat.

Soulburn - Consumes a Soul Shard, allowing you to use the secondary effects of some of your spells. Lasts for 10 sec.

Warrior Last Updated 07/07/2010